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-
- SWIV 3D
-
- Windows95 Direct3D Patch v1.0 (Un-supported)
-
- Copyright (c) 1997 SCi (Sales Curve Interactive) Ltd.
-
-
- This archive contains a new executable and data file to
- enable any Windows installation of SWIV 3D (or SWIV 3D
- Assault in the US - released by Interplay) to support
- Direct3D.
-
- However due to the performance requirements of SWIV and
- compatibility issues on various 3D Accelerator cards &
- their drivers, not all Direct3D cards are guaranteed to
- work.
-
- Minimum requirements:
- =====================
-
- Microsoft DirectX 5 (available from www.microsoft.com)
- Direct3D compatible Accelerator with minimum ** 4MB RAM **
- Original version of "SWIV 3D" or "SWIV 3D Assault"
-
- Chip-sets that we have successfully tested the patch on:
- ========================================================
-
- 3DFX Voodoo e.g. Orchid Righteous 3D, Diamond Monster 3D
- 3DFX Voodoo Rush
- Rendition Verite 1000 e.g. Creative 3D Blaster PCI
- Matrox e.g. Matrox Mystique, Mystique2
- PowerVR 2 (PCX2) e.g. Matrox M3D
- Permedia 2 e.g. Creative Graphics Blaster Exxtreme
- S3 Virge VX
-
- Please note that this patch is UNSUPPORTED and we cannot
- help if it does not run on your particular 3D Card.
-
- Installation
- ============
- Simply copy the files in this ZIP file into the directory you
- have previously installed SWIV to, and run the SWIV_WDX.EXE
- file to obtain the D3D features.
-
- The original executables remain and will still function correctly.
-
- Additional Options Available on D3D Version
- ===========================================
-
- Unlike other versions of SWIV 3D the D3D patch has a menu on
- the games window. This can be accessed by pressing the Alt
- key while playing the game.
-
- The Options on this menu are unsupported and are provided
- as-is. The game can be played without needing to know about
- or understand this menu.
-
- The File Menu
- -------------
- This menu contains only the Exit option. You can use this
- to rapidly Exit the Game. In this version of SWIV you can
- also exit the game using Alt-F4 (The standard Windows Close
- command).
-
- The Driver Menu
- ---------------
- This Menu allows you to change the D3D device that SWIV uses
- to draw the screen. Normally you should not need to touch
- the contents of this menu. It can be used to select the 3D
- device SWIV uses if you have more than one Hardware
- accelerator card installed in your machine.
-
- The Render Menu
- ---------------
- There are three sub menus with options to configure the visual
- output of your video card. Since different hardware cards
- have different feature sets, and each card's performance is
- affected to a different extent with each option, you can
- experiment with which options are used to get the best performance
- for your particular card.
-
- The Landscape Render Type Sub Menu
- ----------------------------------
- SWIV has a number of ways to draw the landscape, This menu
- allows you to trade visual quality for additional speed.
- The various options here are similer to the Detail Level
- control in the software only version of SWIV.
-
- The Direct Video Writes Sub Menu
- --------------------------------
- SWIV cannot use your 3D card to draw everything, certain
- things such as the text are drawn in software. The default
- option here is 'Write Only', on some cards you will have
- the option for 'Alpha Blending', in this mode SWIV will
- attempt to anti-alias the text to improve visual quality.
- The last option is 'Only in Menu', in this mode SWIV will
- not display any text in game, this should only be used as
- a last ditch attempt to get more speed out of a slow system.
-
- The Bi-Linear Filtering Sub Menu
- -------------------------------
- Some cards give you the option to filter the textures, this
- gives a cleaner visual effect at the expense of some speed.
- This Menu will allow you to switch Bi-Linear filtering on
- for several different types of polygons where your card
- supports this feature.
-
- Stretch Images Option
- ---------------------
- The Animations that SWIV displays at the start of the game and
- between certain levels may not be stored in the same resolution
- as your card is running in. This option will stretch the
- animations for a better fit. This option defaults to on.
-
- Interlace Stretched Animations Option
- -------------------------------------
- On some video card / machine combinations SWIV may have trouble
- keeping up with the animations, if this is happening it will
- result in the animations 'pixelizing'. You can reduce this
- effect by reducing the amount of data SWIV has to copy to the
- screen. This option reduces the data by only drawing the orignal
- pixels in a stretched animation. You could alternatively Turn off
- the 'Stretch Images' option.
-
- Force Key Transparency
- ----------------------
- SWIV will use one of two ways of drawing transparent surfaces
- depending on the features your 3D card has. If your card has
- alpha blending capability this option allows you to select the
- faster (But lower quality) method of 'Key transparency'.
-
-
- Known Problems with the D3D Patch
- =================================
- 3D Blaster The Color-key transparency option does not work.
- General At certain points on the map in boundary areas, some of
- the textures become distorted.
-
- ----------------------------------------------------------
- Copyright (c) 1997 SCi (Sales Curve Interactive) Ltd.
- SCi is a trademark of SCi (Sales Curve Interactive) Ltd.
- SCi (Sales Curve Interactive) Ltd. is a subsidiary of
- SCi Entertainment Group PLC.
- All trademarks are acknowledged. E&OE.
- ----------------------------------------------------------
-